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The Rules
![]() Playing Time: Approximately 20 minutes ![]() The object of the game is to collect as many Carrots and bunnies as possible while trying to stop others from collecting them. After all of the cards have been played, the person with the greatest number of Carrots and bunnies combined is the winner! First we will explain the two icons that appear on many of the cards:
A
![]() As you can see, the game has four decks of cards. The first deck of cards is Blue, the second deck is Yellow and the third deck is Pink. The last deck is Orange and smaller than the first three. For the Beginner's Game we will need only the Blue and Pink cards. Unwrap the Pink cards and separate the first six Carrots with letters (A-F) from the deck. We'll save the other four Carrots for the Advanced Game. Next, unwrap and shuffle the Blue cards. You will probably want the first shuffle to be a really good one to make sure that you have mixed the cards well. Place the Blue cards face down in the center of your table to form the Draw Pile. The six Carrots should be placed face up next to the Draw Pile. ![]() Deal each player four Blue cards. If you receive a Bunny Bucks card, then place it in front of you face up on the table right away and draw a new card in its place. Each time you draw a Bunny Bucks card you will have to put it down right away. The youngest player at the table goes first by playing any card from his or her hand. The other players will take turns playing any one card each from their hands. The play continues clockwise around the table with each person playing one card per turn. On your turn, you may choose any of the four cards in your hand and play it face up on the table. You may play a Bunny Card, a Take a Carrot, a Feed The Bunny or a Safety Hazard. The function of each card is described below. B ![]() Bunnies: Bunnies come in five different colors and four different kinds. Remember, the more bunnies you have at the end of the game the better your chances will be to win. When you play bunnies, they are placed down on the table in front of you. All bunnies on the table are kept face up so that all of the players can see them. T C F If someone places a Feed The Bunny card on one of your bunnies, then you may put a Cabbage card or a Water card down right away. The picture on the Feed The Bunny card will tell you whether you need a Cabbage card or a Water card. If you do save your bunny with let's say a Cabbage card, then the Cabbage and Feed The Bunny cards are discarded. Of course you will have to pick a card from the Draw Pile so that you are holding four cards again. C ![]() Safety Hazard: Safety Hazard cards may also be played on another player's bunny. Since these cards also have a Pink Star, you must have a bunny down on the table first before you can use this card. The five Color Diamonds on the right side of the card mean that if someone places a Safety Hazard card on one of your bunnies, then you must roll all five of the dice. If any of the dice rolled match the Safety Hazard number, then your bunny is safe and the hazard is discarded. If none of the numbers match, then your bunny is discarded. B If you draw
a Bad News card and you have no bunny down on the table (which
is true at the start of the game), then discard it and draw another
card. Even after the last card has been drawn from the Draw Pile, players will continue to play one card each until all of the cards in their hand have been used. Some players may run out of cards before others. Any player who has a card left must play it even if it doesn't do anything. The game is over when all of the players have used all of the cards in their hand. The player with the greatest number of Carrots and bunnies combined is the winner! If there is a tie, then it is broken by the player with the most Bunny Bucks. If there is still a tie, then a Double Winner is declared and both (or all) players share the victory! ![]() For the Advanced Game, place all 10 Carrots with letters (A-J) in a stack face up on the table. Unwrap the Yellow cards and shuffle them into the Draw Pile with the Blue cards. Place the new double-sized Draw Pile face down on the table. You'll need to do some reading to play the Yellow cards, but it will be worth it because they are quite a bit of fun. Many of the Yellow cards are unique so please read the instructions printed on the bottom of each card carefully. The game should last a bit longer as well since there are twice as many cards. Deal each player five cards this time and play as you did in the Beginner's Game. Here are a few notes that might come in handy for some of the Yellow cards: H S S ![]() Unwrap the small Orange cards and shuffle them well. Put these cards face down and away from the table where no one is likely to knock them over. Continue to play the game as described in The Advanced Game section. The game ends as soon as the last Carrot has been taken. If the Draw Pile runs out of cards, then reshuffle the discard pile and continue playing. To win the game you must be the player that:
Logically, the more Carrots that a player collects during the game, the better his or her chances will be of winning the game. However, even a player with just one Carrot could still win! Graphic Design by Jonathan Young |
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(c) Copyright 2005 Playroom Entertainment. All rights reserved. Playroom Entertainment and the Playroom Entertainment logo are trademarks of Playroom Entertainment. KinderBunnies, Killer Bunnies and all respective logos are trademarks of Jeffrey Neil Bellinger, used under license. |
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